인하대학교 소프트웨어 공학
연구실에서는 신입 대학원생
과 예비 대학원생을 모집
합니다. 연구실 지원을
희망하는 학생은 하이테크관
1407호 로 방문 또는
연락 주시기 바랍니다.
TEL: (032) 860-7454
Software Engineering Laboratory.
Researchers: Jae Kwon Kim (9th semester), Seok Woo Lee (12th semester)
Related Published List:
Ubiquitous computing is?
"Ubiquitous computing names the third wave in computing, just now beginning. First were mainframes, each shared by lots of people. Now we are in the personal computing era, person and machine staring uneasily at each other across the desktop. Next comes ubiquitous computing, or the age of calm technology, when technology recedes into the background of our lives." --Mark Weiser
Ubiquitous computing is roughly the opposite of virtual reality. Where virtual reality puts people inside a computer-generated world, ubiquitous computing forces the computer to live out here in the world with people. Virtual reality is primarily a horse power problem; ubiquitous computing is a very difficult integration of human factors, computer science, engineering, and social sciences.
Intensions of Ubiquitous Computing
5C: Computing, Communication, Connectivity, Contents, Calm
5Any: Any-time, Any-where, Any-network, Any-device, Any-service
Characteristics of Ubiquitous Computing
Connected devices: All computers should be connected to network
Invisible: User can′t see ubiquitous computing devices
Computing everywhere: (Whenever & Wherever) user can use ubiquitous computing devices.
Calm technology: According to user′s conditions (place, ID, equipment, time, temperature, brightness, weather etc.), the service should be changed
The 5 Issues: visibility, complexity, abstraction, connection, invisibility
Technology of Ubiquitous Computing
HighTech Center 1407, SE Lab, School of CSE, Inha University #253, YongHyun-Dong, Nam-Ku, Incheon 402-751, South Korea
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